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61. Fix Idea to Player Corps - in EVE General Discussion [original thread]
You can no longer War Dec another Player corp, UNLESS they have up a POS or Customs Office. This will aid new / weak / fledgling / small player corps. They are safe just like the average or NPC corp player, unless they decide to get super competit...
- by Gryphon Infinite - at 2013.02.01 22:59:00
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62. Idea to fix NPC Corporations - The Complacency Problem - in EVE General Discussion [original thread]
On your last train of thought - Which quite a good question. In the tutorials with the Aura guide lady, she clearly states and has a pop up that talks about corporations and how to join one. You also can find it by hand in the tutorials window i...
- by Gryphon Infinite - at 2013.02.01 22:48:00
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63. Idea to fix NPC Corporations - The Complacency Problem - in EVE General Discussion [original thread]
You are completely right - But let me expand on my specific train of thought. I am saying that we all start in NO corporation. The difference would be, these players who would want to avoid drama would be by themselves, and no longer have this pr...
- by Gryphon Infinite - at 2013.02.01 22:35:00
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64. Market - Cancel Order on Details Tab **Idea** - in Player Features and Ideas Discussion [original thread]
Hello there. I am trying to help aid the game by adding new ideas for more efficiency and fun to the gameplay. I feel that a "Cancel Order" option is needed on the Details tab of the market screen, instead of finding your item through your My Ord...
- by Gryphon Infinite - at 2013.02.01 21:51:00
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65. Wholesale (4x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: Gizznitt Malikite wrote: Gryphon Infinite wrote: I apologize for any inconvenience. I am trying to keep it organized and focus on each single topic at hand, instead of some big overwhelming wish list in a single thread....
- by Gryphon Infinite - at 2013.01.30 00:04:00
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66. Wholesale (4x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
I apologize for any inconvenience. I am trying to keep it organized and focus on each single topic at hand, instead of some big overwhelming wish list in a single thread. I am not consciously trying to spam the forum or make anyone agitated. Than...
- by Gryphon Infinite - at 2013.01.29 23:28:00
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67. Trade (1x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You want 'retail', 'wholesale' and 'tycoon'. three more skills to expand your maximum orders further. I am fully aware of this, and appreciate your effort to teach me it. I am simply talking about the topic at hand. T...
- by Gryphon Infinite - at 2013.01.29 23:26:00
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68. Raise the Base Amount of Open Market Orders - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: ...Train 'trade', 'Retail' and whatever the others are called? They're not exactly long trains... Yes you are on a correct trail of logic. But that is not exactly what I am aiming for. I am overall trying to slightly in...
- by Gryphon Infinite - at 2013.01.29 23:25:00
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69. Contracts Base Amount - Buff Idea - in Player Features and Ideas Discussion [original thread]
Contracts - Base amount as it currently is ::: All players can currently only have 1 open contract as their base. I feel that this is very limiting to all players and to the "sandbox" that is Eve Online. If you increase the amount of contracts, y...
- by Gryphon Infinite - at 2013.01.29 23:07:00
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70. Wholesale (4x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
Wholesale (4x) skill as it currently is ::: Increases the amount of market orders by 16 per level = 80 at level 5. I feel that this is very limiting to all players and to the "sandbox" that is Eve Online. If you increase the amount of market orde...
- by Gryphon Infinite - at 2013.01.29 23:01:00
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71. Retail (2x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
Retail (2x) skill as it currently is ::: Increases the amount of market orders by 8 per level = 40 at level 5. I feel that this is very limiting to all players and to the "sandbox" that is Eve Online. If you increase the amount of market orders, ...
- by Gryphon Infinite - at 2013.01.29 22:59:00
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72. Trade (1x) Skill - Buff Idea - in Player Features and Ideas Discussion [original thread]
Trade (1x) skill as it currently is ::: Increases the amount of market orders by 4 per level = 20 at level 5. I feel that this is very limiting to all players and to the "sandbox" that is Eve Online. If you increase the amount of market orders, y...
- by Gryphon Infinite - at 2013.01.29 22:57:00
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73. Raise the Base Amount of Open Market Orders - in Player Features and Ideas Discussion [original thread]
The current base amount of market orders that any character has is 5. I feel that this is very limiting to all players and to the "sandbox" that is Eve Online. If you increase the base amount of market orders, you will increase the fun for all pl...
- by Gryphon Infinite - at 2013.01.29 22:51:00
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